﻿package Game.LogicSystem.Objects {
	import Game.Utils.T;
	import Game.LogicSystem.Objects.TankClass;
	public class TestTank extends TankClass{
		
		// Constants:
		// Public Properties:
		// Private Properties:
	
		// Initialization:
		public function TestTank(_posx:int,_posy:int,_type:String,_ObjName:String,_ObjectManager:*) { 
			super(_posx,_posy,_type,_ObjName,_ObjectManager);
			i_ObjectName="Tank de Test";
			i_ObjectClassName="TestTank";
			i_ObjectPrice =200;
		}
	
		// Public Methods:
		// Protected Methods:
	}
	
}